Posts with tag FPGA

Cyclone IV FPGA Development Log

Last semester, the school offered a digital systems course, which involves development on FPGAs. At the end of the course, we need to gather in groups and achieve some complicated functionality with the flexible architecture of FPGA, such as creating a game or running a convoluted neural network. We are free to add extra functionalities as we wish. Our group has done a game similar to Raiden, or controlling a fighter jet and attacking enemies with bullets. In addition to course requirements, we implemented these extra functionalities: A 640x480 VGA framebuffer with 16-bit color depth, stored on SRAM chip Naturally, Simplified Chinese fonts are included (full UTF-8 Chinese range, but without punctuation marks, since they are out of that range and we're kinda lazy)...